Studio brief one was a very interesting design experience as it gave me an insight in to what it would be like working for a client. Although my client was quite slow in getting the content to me, and provided me with little research for the Garm Guide, i believe through my own research and through working closely with my client i was able to produce a publication which utilised it's content in a way that was appropriate for it's audience and for the context.
Both briefs during this module felt to be very context driven, which was a different approach for my self but one that i feel was useful to experiment with. When it came to studio brief two i felt more comfortable with the design process, i'm not sure whether it was because i was creating my own content and designing my own brief and knowing that i could follow it out until the end, or because i really liked the idea behind the app and in a way was very excited to design something with a strong link to a well known film, this is something i haven't really experimented with before, in terms of my design practice, i tend to want to design things in my own style and tailor briefs the suit my style however within this brief i unknowingly stepped out of my comfort zone and designed a brief that i wouldn't of thought of doing. I think the reason i did this is due to the curve ball thrown at us half way through studio brief 1, our first brief after 3 months off, for me this allowed me not to get too comfortable which during the design process i thought to be a bad thing which was going to hinder my design, however now i see it as being a positive thing as it kept me on my toes and allowed me to experiment with new ideas. From this module i believe I've learnt that if i set my self with certain restrictions then i'll create more interesting or should i say less predictable work, because i know that if i was given the freedom to carry on with my original concept for studio brief one then i probably wouldn't of used any photography, or if i set the brief in studio brief 2 as one that was more familiar with and with an aesthetic similar to my own then i would have not learnt new skills such as creating pixel art.
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